Mini-games
This page collects rules and scores for the mini-games available in the game.
Shadowbound Chase
Start with collecting and using keys as the Prank Gang, or patrolling facilities without chasing too far as the Patrol Squad. This guide summarizes public guides checked on September 7, 2026. It is not based on our own in-game testing; tactics depend on the situation.
Unlocking and winning
After clearing Harmony Garden, complete the holoX hideout area quest “暗闇の宴、火花散らすチェイス” (Japanese quest title). Play one match during the story, return to the park, and watch the continuation. Winning that first match is unnecessary. After unlocking, speak to Zeta at the hideout to play again. Unlock walkthrough and game screens: horodori.com
| Team | Players | Goal within 3 minutes |
|---|---|---|
| Prank Gang | 7 | Unlock five facilities before time expires |
| Patrol Squad | 3 | Catch everyone, or prevent five unlocks until time expires |
Running away alone does not win for the Prank Gang; the Patrol Squad can win without catching everyone. Rules: Game8
Prank Gang: essential controls
- Deliver your keys. Tap Pick near a dropped key, carry it to a facility, and hold Use to advance its unlock.
- Hold to rescue. Hold Rescue beside a captured teammate to free them.
- Use the laser mechanism. Disabling it through its switches reduces each facility's key requirement by one. Two players on the switches disable it faster.
Control references: Game8, horodori.com.
Prank Gang: escaping and rescuing
- Check the radar for remaining key requirements and teammates. When chased, lead the pursuer away from teammates working on facilities.
- A heartbeat warns you to check your surroundings and consider retreating. Stealth can suppress this warning until the pursuer gets close; silence does not guarantee safety.
- Check for patrols before approaching a captured teammate's × marker. While awaiting rescue yourself, move away from enemies and call for help somewhere safer.
Tactical reference: Gamerch.
Patrol Squad: chasing and defending
Approach an opponent and press Catch. Skills include Speed Up for movement, Radar for locating nearby opponents, and Stealth to become harder to spot. Controls and skills: Game8
- Split patrol routes at the start to cover more ground.
- Other facilities can unlock during a long chase. Consider breaking off to defend one that needs few remaining keys.
- React to unlock notifications if you are the nearest patrol. As time runs low, keep the objective of preventing five unlocks in mind.
Tactical reference: Gamerch.
Rewards and further reading
Harmony Garden Coins earned through play can be exchanged for training materials and other items at the dedicated Nepolabo Mart exchange. Rewards and exchange: Game8
See the official introduction PV for a look at the game. The advice above summarizes public guides and is not an officially guaranteed winning strategy. Follow the latest in-game instructions if controls or conditions change.
Hopping Rope
Result screens suggest that each successful jump triggers one reward draw. The total number of draws is the successful-jump count multiplied by the draw count shown on screen, and no per-draw reward difference between difficulties has been observed.
Each draw awards Mega Sphere Coins, Wood, a Nail, Stone, or an Auto Ticket. Averaged across all draws, each successful jump yields about 4 Mega Sphere Coins, while Stone has an estimated draw rate of about 2%. The Holo Passport “Total Rewards ×2” bonus doubles the final quantities after the draws.
揃えてクッキング
One confirmed result screen shows 6 completed dishes, 90 flames, and 7 reward draws. With the Holo Passport “Total Rewards ×2” bonus applied, it awards 370 Wood, 128 Paint, 28 Glass, 5,642 Mega Sphere Coins, and 14 Auto Tickets. Removing the doubling and dividing by 7 gives an estimated average per draw of about 26.4 Wood, 9.1 Paint, 2 Glass, 403 Mega Sphere Coins, and 1 Auto Ticket. Because all five rewards appear together, the game seems to draw the quantity of each item rather than choose only one of the five.
Normalized by the 6 completed dishes, this single result averages about 30.8 Wood, 10.7 Paint, 2.3 Glass, 470.2 Mega Sphere Coins, and 1.2 Auto Tickets per dish. However, 6 dishes produced 7 draws, so one completed dish has not been confirmed to equal one draw. Flames or completion performance may affect the draw count, and more result screens are needed to establish quantity ranges and probabilities.
ポカジャン!
These are the currently confirmed hands and scores. Each pair of scores is recorded in the order shown in the game.
| Hand | Score |
|---|---|
| スリーカード | 120 / 840 |
| 3 players | 180 / 480 |
| 4 players | 300 / 840 |
| 5 players | 480 / 1,800 |
| Bonus | 90 per card |